EMULATOR-ZONE

Nintendo Gamecube emulators



Nintendo's first ever console to use an optical disk system for loading games is the 128-bit Gamecube. It competes with Sony's Playstation 2 and Microsoft's XBox.


Specs:
  • Contemporary cube shape
  • 4 controller ports
  • 2 memory card slots
  • Capacity for future modem/broadband connection
  • 485MHz custom CPU with 162MHz custom graphics processor
  • 40MB total memory; 2.6 GB per second memory bandwidth
  • 12M polygons per second; texture read bandwidth 10.4 GB per second
  • 64 audio channels
  • Dimensions 4.5" x 5.9" x 6.3"
  • 3-inch Optical Disc Technology (1.5 gigabytes)
Be warned that there have been many fake emulators, so be careful when you download one from any site other than ours.


Download


 File   Platform   License   Date   Size   
 Dolphin (32bit Win) 3.0 Gamecube Emulator   Windows   Freeware   Jul 7, 2011   3734 Kb.   View homepage 






































































Nintendo 64 Emulators


The N64 was released in mid-1996 as Nintendo's front-runner in the original next-gen console wars. Although it was a much higher powered machine than Sony's Playstation or Sega's Saturn, the N64 always lagged behind in sales. Nintendo chose to sell the machine on the merits of its fast-loading cartridge system and the insignificant fact that it featured a 64-bit architecture - unfortunately for Nintendo, people were more impressed by high-capacity CD media, in-game movie sequences and pre-recorded soundtracks than fast loading and the size of the machine's pipeline. Developers often preferred the Playstation for their titles due to the N64's inability to provide media rich content which games such as the Final Fantasy series demanded. Although the hardware facilitated classics such as Goldeneye and the late Perfect Dark, it wasn't enough to win over the masses.



Fortunately the system is well-emulated, allowing us to play legendary games such as Zelda, Turok & Goldeneye. A fairly modern system is needed to play emulate the machine, and a 3D accelerated graphics card is an absolute must (onboard graphics won't cut the mustard here). Game ROMs are available from ripped cartridges, ranging in size (5MB-70MB).

Specs:
  • CPU: MIPS R4300i, 93.75MHz, 64-bit, 24KB L1, 125 MIPS, 250 MB/sec Bus
  • Graphics: SGI RCP, 62.5MHz, 100 MFLOPS, 150K Polygons/Sec, 32-bit Color, 500 MB/sec Bus
  • Sound: SGI RCP, 64 2D Voices, ADPCM, 500 MB/sec Bus
  • Data: 4MB (500 MB/s), Cartridge (32MB), Expansion 4MB RAM 

Download


 File   Platform   License   Date   Size   
 Project64 1.6   Windows   Freeware   Mar 31, 2005   2033 Kb.   View homepage